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TOY MARKET IN 2014

 

MARKET OPPORTUNITIES

 

Children learn by steps

Each child child learns at his own pace.

No need to rush them !

CHILDREN'S NEEDS

 

Simple games !

Complicated rules that children

don't comprehend can be frustrating.

Play alone and with adults

Toys should allow children

to play alone or spend a meaningful time with adults.

TADAM ! A MAGIC PLANET

where everything transforms and evolves

-  Startup at NUMA  -

INSPIRED BY PATTERNS

natural recurrences that shape our universe

and help systems adapt under any circumstances

structure

process

texture

STUDYING CHILDREN'S NEEDS

and parents' expectations and market opportunities

thanks to interviews and...

early childhood

professionals

 

specialized shops

dedicated

papers

 

field observation

 

HOW TO EDUCATE

children for a better future ?

HOW TO COMBINE

traditional toys with a hint of technology ?

SO WHAT IS

a good toy for young children ?

Anchor 1

TESTING WITH USERS

to improve prototypes and usage scenario

HOW ARE CHILDREN

reacting to the 1st mockup ?

MOCKUP

MOCKUP

Effects with photoshop

MOCKUP

MOCKUP

Effects with photoshop

MOCKUP

MOCKUP

Effects with photoshop

MOCKUP

MOCKUP

Effects with photoshop

MOCKUP

MOCKUP

Effects with photoshop

MOCKUP

MOCKUP

Pliable mockup

LOGO

LOGO

MOCKUP

MOCKUP

Laser cutting

EXHIBITION

EXHIBITION

@ La Cité des Sciences et de l'Industrie

MOCKUP

MOCKUP

Working on reindeers' horns

MOCKUP

MOCKUP

Painting animals

MOCKUP

MOCKUP

Working on animals

PROTOTYPE

PROTOTYPE

3D modeling

MOCKUP

MOCKUP

Textile

PROTOTYPE

PROTOTYPE

3D print

MOCKUP

MOCKUP

Working on sheep

PITCH : ENTREPRENEUR

at NUMA in Schoolab Starter Incubator

STARTUP AT NUMA :

creating a prototype and a business strategy

PERSPECTIVE

New trends and future technology

Sensorimotor stage

Symbiotic relationship,

Then differenciation,

Then substitution

Symbolisation stage

Pleasure in (re)doing,

Spontaneous creation,

Mimicing others

Imagination

Group play,

Organized contsruction,

Fine motor skills

Self-expression

Learning through game,

Imitative play,

Vivid imagination

Simple

 

Multifunction

 

Electronic

Traditional

A simple and poetic toy with a touch of magic and interaction

brought by technology and electronics.      

Traditional & simple :

Wooden shapes, simple bricks, characters

Electronics & multifunction :

Sound & light, buttons, tablets, plastic elements

It's fun ! the whale has wings !

Oooh ! - as they discover that accessories have magnets...

When lights are shining, it's magical !

Choosing technology

Less expensive and reliable

In agreement with standards

Choosing process

In agreement with standards and price

Adequate to produce 1st series

Meeting suppliers

And standard laboratories

Estimate 1st series

Cost, number and distribution strategy

Value analysis

Based on use tests,

Evaluate key features

Minimize cost

Evaluate key features

Downsize expensive components

Create a dedicated blog...

... on childhood, toys...

Become an expert and get credit

Social media, blogs

Gain visibility and popularity

Reach early adopters

Public funding

Apply for public fundings

for startups

B to B : 1st stage

Get credit and gain recognition by

working with well renouned professionals :

preordering to finance 1st series

B to C : 2nd stage

Create a network with social

media and specific events

(exhibition, trade fairs...)

Crowdfunding

1st crowdfunding to finance

2nd series : suppliers, standard

laboratories

to educate about ecosystems and interaction in nature;

to prepare to complexity in our world;

to develop intuition and curiosity.

A TOY FROM 18 MTH TO 3 YO

 

Around 18 months, children's imagination helps in the learning

process and encourages their curiosity.

LEARNING THROUGH IMAGINATION

 

Learning

Shapes, colors and textures stand for animals' houses : forest, see, ...

Imagination

Interchangeable accessories with magnets to create new plants and animals

Experimentation

Light and sound appear when animals meet

Connected toy

An application to help parents during playtime

PSYCHOMOTOR DEVELOPMENT

 

Parents', grandparents' and children's enthusiasm

encouraged me to develop the project.

A  VERY POSITIVE FEEDBACK

 

One of the main concerns of a startup : launching quickly a first product.

Working on simplification and keeping key features.

NEW DESIGN FOR A 1ST PROTOTYPE

 

FINDING A STRATEGY

 

Targeting the right customers and identifying

early-adopters are keys to success.

Pricing

Evaluate adequate price

that customers are ready to pay

Value proposition

Clarify claims to justify price

And address a market sector

PROJECT GALLERY

 

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